Happy New Year from everyone at Atomhawk!
We had our best year yet in 2011 and while we're looking forward to more great things in 2012, we also wanted to start the New Year by sharing some of our collective highlights from the last 12 months.
We've been a part of some awesome new releases this year, with an increasingly vast and varied portfolio of work. We started the year on a high, creating characters and environments for the latest and greatest edition of Mortal Kombat. We were really honoured to work on such a classic game franchise, but the thrills did not stop there.
Zombies are always a favourite subject for our art team here, so you can imagine the excitement when we were not only asked to produce a number of thought-provoking illustrations for Deep Silver's Dead Island, but also saw the zombie smash hit reach number one in the UK game chart and achieve an average Metacritic score of 81% on PC. Dead Island's success was closely rivalled by that of Driver : San Francisco for which we created fresh concept art, video animatics, UI prototyping and functional Flash mock-ups.
Other highlights have included creating character concepts for the "Gunpowder Plot" episode of the free-to-play BBC Doctor Who game, user interface and animated Flash content for Kinect Sports Season Two, and our first step into the casual gaming space with iWin's puzzle game, Jewel Quest: The Sapphire Dragon; we created high-end illustrated backdrops and puzzle board assets, and were pleased to prove that we could apply our high quality art skills to casual games as well as our usual epic action-themed concept art.
Aside from the successes we've shared with our clients, we've also had two major highlights of our own this year - the release of our book, The Art of Atomhawk Design - Volume One, was a great testament to our first year's work. Secondly, the development of our own IP in the form of Realm, has helped us to keep our creative wits extra sharp. We've been blown away by the positive response we've received from the release of the early concepts, as featured in our last journal entry.
We're continuing to develop Realm further, and look forward to releasing a new animated trailer early in the New Year. We also have loads of great new client work in the pipeline which we must keep quiet about for now, but will be sharing as soon as possible over the coming 12 months.
In the meantime, here are some of our favourite Atomhawk images from 2011:
Doctor Who : The Adventure Games (Gunpowder Plot)
Jewel Quest : The Sapphire Dragon