If you've been following us here on Deviantart or around the web, you'll know we're in the middle of a campaign to launch our new artbook.
With only five days to go, we're very close to reaching our £15k goal... but close is not close enough!
There are some fantastic new tiers on offer too - we've recently added a tier that allows you to receive written feedback on your portfolio from one of our lead artists; a great opportunity to learn how to take your artwork to the next level.
If you've already pledged, we thank you deeply for your support. If you've not had a chance, don't leave it too late! Head on over to the Kickstarter page and pledge your support:
we're currently just over half way through our kickstarter campaign to fund our second art book full of shiny concept art and awesome goodness!
We need all the help we can get so share the word, pledge your souls and support good art today!
Lets make this thing a real thing!
thank you for all your comments and pledges!
We have a key role appointment for a Creative Manager to join our studio management team. The role presents an exciting and challenging opportunity to play a key part in the continuing growth and success of the UK’s leading design and digital production company, and to work with global entertainment companies and renowned franchises in the fields of games, film and online.
· Job title: Creative Manager
· Salary: TBD
· Location and hours: Gateshead/Full time
· Hierarchy and reporting lines: Reports to Studio Director, works alongside Production Manager and Production Assistant
The job is full time and would involve relocation to Newcastle/Gateshead UK.
Atomhawk Design Ltd is the UK’s leading digital art and design studio. We are a specialist creative provider of high end Concept Art, UI/UX Design, 2D and 3D Animation, Motion Graphics and Marketing Imagery.
The company is built entirely around achieving our key goal; to provide world class visual development and design services, helping clients in games, film and interactive media to develop and visualise ideas, and to present those ideas to the world with breath-taking style and quality.
The Creative Manager will have a firm understanding of creative processes and strong communication and client service skills. Whilst this is not a hands-on creative role, we're looking for someone who has proven experience in taking creative briefs, working closely with internal creative teams and ensuring work is delivered on brief, on time, to budget and to the highest possible standards.
The Creative Manager will be responsible for working closely with our clients to understand their needs, managing multiple client relationships from initial pitch through to completion and working in partnership with the Production Manager and art team leaders to deliver exceptional client service and final art, animation and design work.
The Creative Manager must be an excellent and persuasive communicator, capable of dealing with a wide variety of clients, internal staff and external partners.
This person must thrive in a challenging and ever changing environment where daily deadlines are handled with confidence and must feel comfortable working with industry leading Art Directors and Producers at global entertainment companies.
· Managing client relationships and communication
· Personally oversee a number of critical art projects
· Liaising with clients to understand their creative needs and identifying where more information is needed from the client in the briefing stage
· Leading client briefings and team meetings
· Ensuring project milestones are met
· Working with the Production Manager and team leads to write and deliver quotes and proposals
· Finding solutions to creative and delivery issues, discussing solutions with clients from a friendly and diplomatic but authoritative standpoint
· Excellent communication skills, both verbal and written
· Experience of working closely with creative teams
· An understanding of creative processes
· A discerning eye for high quality art and design
· Astute problem solver
· Excellent attention to detail
· Self motivator, able to work under their own initiative
· Must be patient and polite but also able to judge moments where push-back is needed
· Basic financial training
· Client services and/or art background
· Technical knowledge of game art production and web art production
Education and Experience:
· At least four years experience in client services, account management or production
· Ideally, experience in a fast-paced creative environment
If you think this could be you, then please email a CV and covering letter to email@example.com
As with all Kickstarters, we have a selection of very attractive rewards for those who want to contribute to our cause - t-shirts, art books, CD soundtracks, poster prints, studio tours as well as - of course - the final game! Our team is made up of seasoned developers with a passion to make something beautiful and fun. These are very exciting times for Atomhawk and we want to make sure you can share in the excitement as well!
The official Realm website can also be found here - www.therealmgame.com/ - and our Twitter feed for the game is here - twitter.com/therealmgame
Our DeviantArt Realm gallery is also here - atomhawk.deviantart.com/galler…
Urban Survivors - atomhawk.deviantart.com/galler…
This gallery features trading card artwork for DeNA's Android game Urban Survivors; the game itself can be downloaded here - play.google.com/store/apps/det…
Gang Domination - atomhawk.deviantart.com/galler…
This gallery features trading card artwork for Gameloft's iOS game Gang Domination; the game itself can be downloaded here - itunes.apple.com/us/app/gang-d…
We will strive to give you future art updates soon!
We're also delighted to see our friends at Ubisoft Reflections nominated in two categories for Driver: San Francisco. See our concept art for this game at www.atomhawk.com/driver.html
And more on our fellow nominees at www.develop-online.net/news/40…
You can find out more about Ron's talk here - www.developconference.com/page…
In other news, we are very proud to announce the launch of our brand-spanking new website, complete with loads of great new artwork and a fabulous new design. The new site allows us to showcase even bigger and better images of our work, including outstanding examples of concept art, marketing imagery, UI design and video production. The site also features a more user-friendly navigation, easier viewing of video content, shareable news and bespoke desktop downloads.
We hope that the site gives you all a better understanding of who we are and what we're up to these days as much has changed since Atomhawk first launched itself on the web almost three years ago. We've also had to make room, physically and virtually, for our four latest recruits - Nick Lewis (Art Manager), Stuart Ellis (Senior Concept Artist), Atey Ghailan (Concept Artist) and Giorgio Grecu (Concept Artist).
Check out the new-look site here - www.atomhawk.com/
The Feb issue of Imagine FX - www.imaginefx.com/022877543295… - includes another expert tutorial from Atomhawk's Charlie Bowater. Her latest tutorial shows how to create a unique fantasy figure by injecting new life in to an old line art sketch, unveiling some valuable pro secrets along the way. It's out now - turn to page 84 first!
Also check out a new feature on conceptartworld.com - conceptartworld.com/?p=11323 - showcasing a great selection of work from the portfolio of our very own Shaun Mooney. Take a look at some of the featured character and environment concepts below.
Finally our Director, Cumron Ashtiani, delves in to his dark and mysterious past talking to Gamescares.com - tinyurl.com/7lweoj3 - about his love of the horror genre and his past work on The Thing and Redwood Falls. The Thing 2 and Redwood Falls both recently featured in Gamescare's top 5 scariest games that didn't make it!
Shaun's artwork -
conceptartworld.com/wp-content… - Lego Indy Concept Art
conceptartworld.com/wp-content… - Mecha Concept
conceptartworld.com/wp-content… - Monster Concept
We had our best year yet in 2011 and while we're looking forward to more great things in 2012, we also wanted to start the New Year by sharing some of our collective highlights from the last 12 months.
We've been a part of some awesome new releases this year, with an increasingly vast and varied portfolio of work. We started the year on a high, creating characters and environments for the latest and greatest edition of Mortal Kombat. We were really honoured to work on such a classic game franchise, but the thrills did not stop there.
Zombies are always a favourite subject for our art team here, so you can imagine the excitement when we were not only asked to produce a number of thought-provoking illustrations for Deep Silver's Dead Island, but also saw the zombie smash hit reach number one in the UK game chart and achieve an average Metacritic score of 81% on PC. Dead Island's success was closely rivalled by that of Driver : San Francisco for which we created fresh concept art, video animatics, UI prototyping and functional Flash mock-ups.
Other highlights have included creating character concepts for the "Gunpowder Plot" episode of the free-to-play BBC Doctor Who game, user interface and animated Flash content for Kinect Sports Season Two, and our first step into the casual gaming space with iWin's puzzle game, Jewel Quest: The Sapphire Dragon; we created high-end illustrated backdrops and puzzle board assets, and were pleased to prove that we could apply our high quality art skills to casual games as well as our usual epic action-themed concept art.
Aside from the successes we've shared with our clients, we've also had two major highlights of our own this year - the release of our book, The Art of Atomhawk Design - Volume One, was a great testament to our first year's work. Secondly, the development of our own IP in the form of Realm, has helped us to keep our creative wits extra sharp. We've been blown away by the positive response we've received from the release of the early concepts, as featured in our last journal entry.
We're continuing to develop Realm further, and look forward to releasing a new animated trailer early in the New Year. We also have loads of great new client work in the pipeline which we must keep quiet about for now, but will be sharing as soon as possible over the coming 12 months.
In the meantime, here are some of our favourite Atomhawk images from 2011:
Doctor Who : The Adventure Games (Gunpowder Plot)
Jewel Quest : The Sapphire Dragon
It is a fantasy story about a little girl who embarks on an epic journey to save her village. On her travels she meets a host of elemental creatures, some friendly and some dangerous... but that's all we can say for now! Click on the images above to see some new artwork from Realm!
Also click on the image above to check out a close up of our zombie cake. For those interested, the cake is made entirely from vector art! Thank you for your support for the past 2 years - we look forward to many more years to come!
You can watch J.K. Rowling's Announcement Trailer - www.youtube.com/watch?v=i5DOKO… - and you can register your e-mail to express interest at the official Pottermore site - www.pottermore.com/ ! Our involvement has been significant as the art studio has been responsible for supplying all the illustrations, a handful of which has already been released to the press:
press.pottermore.com/launch/po… - The Gateway
press.pottermore.com/launch/Po… - Hogwarts Express
press.pottermore.com/launch/Po… - The Chessboard Chamber
press.pottermore.com/launch/Po… - Christmas at Hogwarts
Watch this space for more when the project goes live!
In other news, our new artbook - The Art of Atomhawk Design Volume 1 - is out there and available from a variety of places including 3DTotal's online store. You can pick up a copy from here - shop.3dtotal.com/books/photosh… . We have got some great feedback from those who bought the book, and we're very happy with how it turned out. We've also just finished judging final entries for our Atomhawk Design Challenge. You can see the finalists here - forums.3dtotal.com/showthread.…. We'll announce the winners of the Wacom swag very soon!
The Art of Atomhawk Design Volume 1 comes in its own hardback slipcase and features over 500 examples of our concept art from a variety of client-based projects as well as some of our own artwork, sketchbook work and breakouts. Each piece features unique insights from the artists themselves, giving you an idea into the creative processes involved.
We are really, really looking forward to getting the book out there. It's been a fantastic process putting it together, and we hope that you will be able to experience it soon. You can also check out a Flash-based preview of what's inside the book here (forums.3dtotal.com/showthread.…) along with a bit more information regarding the book itself.
Keep an eye out as we will be periodically updating our DA page with a variety of artwork from the art book!
You can order the magazine direct from ImagineFX here - www.imaginefx.com/022877543301…
Also don't forget that The Art of Atomhawk Design Volume 1 - our first art book - will soon be available to you to purchase! You can pre-order the book from amazon.com - www.amazon.com/Art-Atomhawk-De… and amazon.co.uk - www.amazon.co.uk/Art-ATOMHAWK-…
You can check out more about this book - and a look at our new showreel here - www.3dtotal.com/articles/atomh…
You can pre-order the book from amazon.com - www.amazon.com/Art-Atomhawk-De… and amazon.co.uk - www.amazon.co.uk/Art-ATOMHAWK-…
We've got something to show you. It's pretty sweet, but we need a favour off you guys - we need to get to 600 followers on Twitter before we can spill the beans. There's a teaser image above, though we'll reveal a lot more when we hit that magical number.
You can hit us up on Twitter - www.twitter.com/atomhawk/ Trust us, this is an awesome announcement and we can't wait to reveal it to you!
edit - Cat's out of the bag... www.3dtotal.com/articles/atomh…
Atomhawk Design is now one year old! It's been quite the journey up to this point, but we've done some amazing things in this relatively short time. We've increased our client base - which we've only now been able to reveal to you - and still have some clients we have yet to reveal. We've also expanded and moved offices from the modest space when we first began a year ago, to an office three times the size with twice the employees.
Exciting times are ahead for us, and we'll share new announcements with you here and on the Atomhawk website when the time is right.
Thank you for all the favourites, devwatches, kind words and llamas you have given us during our first eight months on DeviantArt. Keep an eye out for more artwork from us in the future!
edit - Thanks to everyone who favourited and made possible the Daily Deviation for Church Cloisters! Due to the vast influx of favouriting, comments, etc., we unfortunately can't thank everyone individually like we usually do. Rest assured, we thank you all!